NEW! Substance Painter 2019 All Levels Volume 1
A comprehensive walkthrough in 3D texturing using the latest software in game production workflows.
Welcome to the course Learning Substance Painter 2019 All Levels Volume 1: Sci-Fi Theme ! In this course well be taking an in-depth walk through in learning Substance Painters features and workflow from beginner to advance levels. Here you will be supplied 2 low models (a beginner model, and an advanced one) in addition to 2 high rez models for download to follow along for a walk through of a step by step approach to learn this industry standard texturing software. This course will be the first of a series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.
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What you’ll learn
- Learn to navigate the user interface of Substance Painter
- Importing provided 3D meshes in for scene setup
- Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes
- Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow
- Learn how to add and manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time
- How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL
- Understanding of Substance Painters built in rendering system IRAY
- A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up
- Create customized smart materials to save to the library shelf, and how to transfer those materials across a model with more than one UV map
- By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter
You May Also Need This Course: Blender Character Creator: Rigging Humanoid 3D Characters
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