Learn the Vulkan API with C++
Learn the fundamentals of the popular Vulkan API for modern graphics rendering using C++!
Learn one of the hottest new Graphics APIs in the industry! The Vulkan API was released in 2016 as the high-performance successor to OpenGL, and is already used in a wide range of modern graphical applications, including video games such as Doom Eternal, Red Dead Redemption 2, and Rainbow Six: Siege. If you’re looking for the most modern, high-quality graphics, then look no further than Vulkan! The Vulkan API is very new when compared to most graphics APIs out there, and so there aren’t yet that many in-depth tutorials to help you learn it. I hope to fix that with this course! In this course, you will learn how to set up and use a Vulkan application, as well as implement several key features exclusive to Vulkan itself, such as Descriptor Sets, Push Constants, and Subpasses. Each aspect is explained in great amounts of detail, to ensure you really understand what all the parts mean, and how they all connect together.
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What you’ll learn
- Create 3D graphical applications using C++ and the Vulkan API
- What the Vulkan API is
- Set up Vulkan to work on a GPU
- Create essential Vulkan elements such as the Swapchain, Pipeline, and Command Buffers
- Load in models from external files
- Descriptor Sets and Push Constants (including Dynamic Uniform Buffers)
- Implementing a Depth Buffer
- Using Textures
- Subpasses and Multiple Subpasses
You May Also Need This Course: Learn OpenGL with Python for Graphics and Games
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